Social-reparative (or restorative justice) processes are largely missing and not taught in Virtual Reality (VR) social platforms (see below for the few resources I could find where this is beginning). Recognizing and addressing micro-conflicts when they occur is a vital ingredient in order to grow healthy and diverse-inclusive VR social environments that not only provide entertainment and reprieve from the high stress lives we are all living, but can also serve as a transformational educational experience for life-skills and knowledge (e.g., STEAM).
Allowing that cancel culture is the status quo in social VR apps, we begin to see how this short-term avoidance focus blocks learning and creative development for all of us.
The unique isolation and downtime provided by COVID and being a VR beta user of Facebook Horizons has allowed me to further hone my craft of community design and development into virtual reality culture and try out my skills in this emerging field of social technology. In November 2020, I began implementing a coordination of worlds project of creating a Hub-worlds collective where journeys would be linked by users to allow people to hop through or follow a series of world-doors by a theme instead of categories in a menu list. I co-created a Hub-of-hub world called "Between." In December 2020, I supported and helped create two Christmas worlds "Christmas Doors" and "Horizon Christmas 2020."
These are reflections on VR community design experiments, collaborations, and my individual user experience. How do we connect through the virtual reality medium in a way that enhances our connection with self and our real life relationships?